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Frogger.Rewind

This project was made for the GMTK Game Jam 2025. The theme of the jam was "Loop," and we had three days to create the game. My friend and I teamed up to create Frogger.Rewind. The game was created in the Unity game engine using C#. The game centers around a frog trying to cross a body of water in order to reach some food. Upon reaching said food, time rewinds and places the frog back at the starting point. For each round that passes, the world gets more corrupt and the game becomes harder.

 

 

Main systems

  • We created an algorithm that would generate a lily pad layout that would always be possible, so that no matter how far one got in the game, it was never impossible. That made it possible to slowly corrupt the world around the player without making it impossible.
  • Halfway through development, we realised that the movement mechanic in the game were uninteresting. It used a point-and-click mechanic, which resulted in the player always having their mouse in the same area of the screen. After a quick brainstorming session, we thought of a slingshot-based movement mechanic instead. The player would have to click and drag down to launch the frog forward.

Reflection

Due to the deadline approaching, we did not add any sound effects. We also had some unfinished animations that made it into the finished product. Some of the obstacles were too punishing. For example, the temporary glitching platforms would take time off your timer, and you also still had the jumping animation to wait out. On the positive side, the reviews enjoyed the movement mechanics and the art style. In the end, the game placed 3023rd out of 9515 submissions.